Exhibit
About
Exhibit is the category in which practices, processes and products susceptible of being exhibited are displayed. The exhibition seeks that the pieces be self-contained, that they speak for themselves, that they have formal and/or functional characteristics that give them didactic and expository potential.
Proposals are expected to include prototypes, records of processes or finished pieces that include experimentations and creative explorations capable of transcending the limits of traditional media, from the visual, sound or haptic. They are the result of research, technical explorations, interpretation of concepts or communicative proposals that materialize ongoing or completed projects.
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Exhibiting is a practice inherent to the act of designing. Its supports arouse significant experiences in those who visit them, beyond contemplation, through suggestive resources and interactions that involve different senses. In addition, the objects and devices exhibited together form a place, either physical or digital, that enhances synergies and generates approaches to processes, practices and products in an alternative way to traditional academic formats of dissemination. Exhibiting allows reaching more plural audiences.
Formats
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Graphics
Two-dimensional printed or embossed works that cover a wide range of formats, from the miniscule (like stamps) to the monumental (like large format prints) on different surfaces.
Examples include: illustrations, photographic series, plans, maps, diagrams, archival material, murals, diagrams, etc.
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Interactive experiences
Analog or digital pieces with an experiential value that involves user participation in some kind of action or gesture, generating an active experience and emphasizing the connection between the user and the piece.
Some examples can be: web projects, installations, interactive devices, apps, games, augmented, virtual and extended reality experiences, Artificial Intelligence (AI) and Machine Learning (ML) etc.
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Audiovisuals
Pieces that have diverse, hybrid and experimental characteristics, that use audiovisual languages as their main medium and that, due to their expressive, plastic, explanatory or non-traditional narrative character, are directed towards a sensitive and/or aesthetic experience, pertinent to be exhibited within a multi-format exhibition. Pieces to be reproduced on screens, video-projectors, headphones or loudspeakers.
Examples include: video-scenarios, project videos, simulations, video-art, projections, mappings, explanatory animations, etc.
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Objects
Three-dimensional artifacts that use their materiality to express a concept, an exploration, a reflection or a solution and are part of the development of research, a project or a creative process.
Some examples are: products, prototypes, models, mock-ups, material experimentations, machines, apparatuses, utensils, devices, etc.
Submission Details
All submissions are processed through Pavilion’s submission platform.
The call is open to anyone who wants to apply free of charge. However, authors whose work is selected will have to pay for the event registration. These selected projects will be published in the event’s proceedings.
Please consult the full submission requirements of this format in the attached document below:
Academic Assessment
The Exhibit category chairpersons will nominate a group of national and international experts in the areas of each of the four subcategories. The peers selected by Pavilion’s organizing committee will blindly review the pre-selected proposals. Exhibit chairpersons will have the power to reject or accept external peers’ recommendations, depending on the discussions that will take place during Pavilion’s preparatory phase.
